![]() D3DHDRDisplayBitDepth::D3DHDRDisplayBitDepth16 has been replaced by HDRDisplayBitDepth::BitDepth16Ĭalls to the obsolete enums will be automatically updated to the new one.D3DHDRDisplayBitDepth::D3DHDRDisplayBitDepth10 has been replaced by HDRDisplayBitDepth::BitDepth10.Serialization: Improved performance of restoring managed objects during a domain reload.Įditor: Added: - Renamed 3DHDRBitDepth to .Įnum D3DHDRDisplayBitDepth renamed to HDRDisplayBitDepth. Serialization: Improved performance of restoring managed objects during a domain reload (again!). MacOS: HDR support updated to use the EDR value for luminance. ![]() Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. Universal RP: Added support for HDR output devices for desktop and console platforms.Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Fatal freeze when playing a VFX made with VFX Graph and consisting many effects Video: Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameObject in Tutorial Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode Texture: Crash on Sprite::Transfer when building the project RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed IL2CPP: Build argument doesn't get passed when exporting the project 2D: Editor goes into a loop while importing the “UI Toolkit Sample – Dragon Crashers” assetĭirectX12: GPU memory leaks when Renderer.rayTracingMode is set to .DynamicGeometryĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledįrameDebugger: Frame Debugger VRAM memory leak
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